// generated by Fast Light User Interface Designer (fluid) version 1.0300

#ifndef hip2b_ui_h
#define hip2b_ui_h
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include"ffffltk.h"
#include"lv2/lv2plug.in/ns/extensions/ui/ui.h"
using namespace ffffltk;
#include"hip2b.h"
#include"draw_hip2bg.h"
#include"draw_squareDial.h"

class Hip2BUI {
public:
  Fl_Double_Window* show();
  Fl_Double_Window *ui;
  Aspect_Group *bg;
  Dial *up;
private:
  void cb_up_i(Dial*, void*);
  static void cb_up(Dial*, void*);
public:
  Dial *down;
private:
  void cb_down_i(Dial*, void*);
  static void cb_down(Dial*, void*);
public:
  Dial *input;
private:
  void cb_input_i(Dial*, void*);
  static void cb_input(Dial*, void*);
public:
  Dial *output;
private:
  void cb_output_i(Dial*, void*);
  static void cb_output(Dial*, void*);
public:
  Dial *octave;
private:
  void cb_octave_i(Dial*, void*);
  static void cb_octave(Dial*, void*);
public:
  Dial *wetdry;
private:
  void cb_wetdry_i(Dial*, void*);
  static void cb_wetdry(Dial*, void*);
public:
  LV2UI_Write_Function write_function; 
  LV2UI_Controller controller; 
  void idle();
};
#endif
