SDXFrameWork 0.13 SDXFrameWork

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Touch.h
1 //Copyright © 2014 SDXFramework
2 //[License]GNU Affero General Public License, version 3
3 //[Contact]http://sourceforge.jp/projects/dxframework/
4 #pragma once
5 #include <Multimedia/Key.h>
6 #include <Multimedia/Window.h>
7
8 namespace SDX
9 {
12 class Touch
13 {
14 friend class Input;
15 private:
16 MONO_STATE(Touch)
17
18 bool press = false;
19 double xBuffer;
20 double yBuffer;
21
22 void Position(double X座標, double Y座標)
23 {
24 //event.tfinger.x等は0.0~1.0の範囲になるので、押した位置を画面の解像度に合わせて計算する
25 const double aspA = Window::activeWindow->aspect;
26 const double aspB = (double)Window::GetWidth() / Window::GetHeight();
27
28 if (aspA == aspB)
29 {
30 xBuffer = int(X座標 * Window::GetWidth());
31 yBuffer = int(Y座標 * Window::GetHeight());
32 }
33 else if (aspA > aspB){
34 //横が余る
35 double rate = aspA / aspB;
36 double pos = (X座標 - (rate - 1) / rate / 2) * rate;
37 xBuffer = int(pos * Window::GetWidth());
38 yBuffer = int(Y座標 * Window::GetHeight());
39 }
40 else{
41 //上が余る
42 double rate = aspB / aspA;
43 double pos = (Y座標 - (rate - 1) / rate / 2) * rate;
44 xBuffer = int(X座標 * Window::GetWidth());
45 yBuffer = int(pos * Window::GetHeight());
46 }
47 }
48
49 public:
50 double x = 0;
51 double y = 0;
52
53 double moveX = 0;
54 double moveY = 0;
55
56 bool on = false;
57 bool off = false;
58 bool hold = false;
59
60 unsigned int holdCount = 0;
61
63 void Update()
64 {
65 on = (!hold && press);
66 off = (hold && !press);
67
68 hold = press;
69 if (press)
70 {
71 ++holdCount;
72 }
73 else
74 {
75 holdCount = 0;
76 }
77
78 if (!on)
79 {
80 moveX = xBuffer - x;
81 moveY = yBuffer - y;
82 }
83 else
84 {
85 moveX = 0;
86 moveY = 0;
87 }
88
89 x = xBuffer;
90 y = yBuffer;
91 }
92
94 void Reset()
95 {
96 x = 0;
97 y = 0;
98
99 moveX = 0;
100 moveY = 0;
101
102 press = false;
103
104 on = false;
105 off = false;
106 hold = false;
107 holdCount = 0;
108 }
109
110 };
111 }
SDX::Window::GetWidth
static int GetWidth()
ウィンドウ幅の取得.
Definition: Window.h:65
SDX::Window::GetHeight
static int GetHeight()
ウィンドウ高さの取得.
Definition: Window.h:71
SDX::Touch::moveX
double moveX
前回更新時からの移動量
Definition: Touch.h:53
SDX::Touch::hold
bool hold
タッチしている間は true
Definition: Touch.h:58
SDX::Touch::y
double y
タッチしている座標
Definition: Touch.h:51
SDX::Touch::off
bool off
指を離した直後は true
Definition: Touch.h:57
SDX::Touch::holdCount
unsigned int holdCount
押されている時間
Definition: Touch.h:60
SDX::Touch::Reset
void Reset()
状態のリセット.
Definition: Touch.h:94
SDX::Touch::moveY
double moveY
前回更新時からの移動量
Definition: Touch.h:54
SDX::Touch::x
double x
タッチしている座標
Definition: Touch.h:50
SDX::Input
キーやマウスによる入力をまとめて管理するクラス.
Definition: Input.h:17
SDX::Touch::on
bool on
タッチされた直後は true
Definition: Touch.h:56
SDX::Touch::Update
void Update()
状態の更新.
Definition: Touch.h:63
SDX::Touch
タッチ操作.
Definition: Touch.h:12
SDX::Window::activeWindow
static SubWindow * activeWindow
現在アクティブなウィンドウ
Definition: Window.h:24