FineKernelToolKit 2.8.10

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- ネームスペース
- クラス
- ファイル

- 構成
- クラス階層
- 構成メンバ

fk_Model メンバ一覧
これは全メンバの一覧です。fk_Model継承メンバも含んでいます。

deleteChild(fk_Model *model, bool setMode=false) | fk_Model |
deleteChildren(bool setMode=false) | fk_Model |
deleteLineColor(void) | fk_Model |
deleteMaterial(void) | fk_Model |
deleteParent(bool setMode=false) | fk_Model |
deletePointColor(void) | fk_Model |
entryChild(fk_Model *model, bool setMode=false) | fk_Model |
fk_BaseObject(fk_ObjectType type=FK_BASEOBJECT) | fk_BaseObject |
fk_MatrixAdmin(fk_ObjectType=FK_MATRIXADMIN) | fk_MatrixAdmin |
fk_Model(fk_Shape *shape=(fk_Shape *) NULL) | fk_Model |
foreachChild(fk_Model *model) | fk_Model |
getAngle(void) const | fk_MatrixAdmin |
getBaseMatrix(void) const | fk_MatrixAdmin |
getDrawMode(void) const | fk_Model |
getID(void) const | fk_Model |
getInhAngle(void) const | fk_Model |
getInhBaseMatrix(void) const | fk_Model |
getInhInvBaseMatrix(void) const | fk_Model |
getInhInvMatrix(void) const | fk_Model |
getInhLineColor(void) | fk_Model |
getInhMaterial(void) | fk_Model |
getInhMatrix(void) const | fk_Model |
getInhPointColor(void) | fk_Model |
getInhPosition(void) const | fk_Model |
getInhUpvec(void) const | fk_Model |
getInhVec(void) const | fk_Model |
getInvBaseMatrix(void) const | fk_MatrixAdmin |
getInvMatrix(void) const | fk_MatrixAdmin |
getLineColor(void) | fk_Model |
getMaterial(void) | fk_Model |
getMaterialMode(void) const | fk_Model |
getMatrix(void) const | fk_MatrixAdmin |
getObjectType(void) const | fk_BaseObject |
getParent(void) const | fk_Model |
getPickMode(void) const | fk_Model |
getPointColor(void) | fk_Model |
getPosition(void) const | fk_MatrixAdmin |
getReverseDrawMode(void) const | fk_Model |
getScale(void) const | fk_MatrixAdmin |
getScale(fk_Axis axis) const | fk_MatrixAdmin |
getScaleMode(void) const | fk_MatrixAdmin |
getShape(void) const | fk_Model |
getSize(void) const | fk_Model |
getSmoothMode(void) const | fk_Model |
getUpvec(void) const | fk_MatrixAdmin |
getVec(void) const | fk_MatrixAdmin |
getWidth(void) const | fk_Model |
glAngle(fk_Angle angle) | fk_MatrixAdmin |
glAngle(double h, double p, double b) | fk_MatrixAdmin |
glFocus(fk_Vector p) | fk_MatrixAdmin |
glFocus(double x, double y, double z) | fk_MatrixAdmin |
glMoveTo(fk_Vector p) | fk_MatrixAdmin |
glMoveTo(double x, double y, double z) | fk_MatrixAdmin |
glRotate(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin |
glRotate(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin |
glRotate(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin |
glRotate(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin |
glRotateWithVec(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin |
glRotateWithVec(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin |
glRotateWithVec(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin |
glRotateWithVec(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin |
glTranslate(fk_Vector v) | fk_MatrixAdmin |
glTranslate(double x, double y, double z) | fk_MatrixAdmin |
glUpvec(fk_Vector v) | fk_MatrixAdmin |
glUpvec(double x, double y, double z) | fk_MatrixAdmin |
glVec(fk_Vector v) | fk_MatrixAdmin |
glVec(double x, double y, double z) | fk_MatrixAdmin |
loAngle(fk_Angle angle) | fk_MatrixAdmin |
loAngle(double h, double p, double b) | fk_MatrixAdmin |
loFocus(fk_Vector p) | fk_MatrixAdmin |
loFocus(double x, double y, double z) | fk_MatrixAdmin |
loRotate(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin |
loRotate(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin |
loRotate(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin |
loRotate(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin |
loRotateWithVec(fk_Vector origin, fk_Axis axis, double theta) | fk_MatrixAdmin |
loRotateWithVec(double orgX, double orgY, double orgZ, fk_Axis axis, double theta) | fk_MatrixAdmin |
loRotateWithVec(fk_Vector A, fk_Vector B, double theta) | fk_MatrixAdmin |
loRotateWithVec(double Ax, double Ay, double Az, double Bx, double By, double Bz, double theta) | fk_MatrixAdmin |
loTranslate(fk_Vector v) | fk_MatrixAdmin |
loTranslate(double x, double y, double z) | fk_MatrixAdmin |
loUpvec(fk_Vector v) | fk_MatrixAdmin |
loUpvec(double x, double y, double z) | fk_MatrixAdmin |
postShader(void) | fk_Model | `[inline, virtual]`
prdScale(const double scale) | fk_MatrixAdmin |
prdScale(const double scale, fk_Axis axis) | fk_MatrixAdmin |
prdScale(const double x, const double y, const double z) | fk_MatrixAdmin |
preShader(void) | fk_Model | `[inline, virtual]`
restore(void) | fk_Model |
restore(double t) | fk_Model |
setDrawMode(const fk_DrawMode mode) | fk_Model |
setLineColor(fk_Color *col) | fk_Model |
setLineColor(float r, float g, float b) | fk_Model |
setMaterial(const fk_Material &mat) | fk_Model |
setMaterialMode(const fk_MaterialMode mode) | fk_Model |
setParent(fk_Model *model, bool setMode=false) | fk_Model |
setPickMode(const bool mode) | fk_Model |
setPointColor(fk_Color *col) | fk_Model |
setPointColor(float r, float g, float b) | fk_Model |
setReverseDrawMode(const bool mode) | fk_Model |
setScale(const double scale) | fk_MatrixAdmin |
setScale(const double scale, fk_Axis axis) | fk_MatrixAdmin |
setScale(const double x, const double y, const double z) | fk_MatrixAdmin |
setShape(fk_Shape *shape) | fk_Model |
setSize(const double size) | fk_Model |
setSmoothMode(const bool mode) | fk_Model |
setWidth(const double width) | fk_Model |
snapShot(void) | fk_Model |
~fk_MatrixAdmin() | fk_MatrixAdmin | `[virtual]`
~fk_Model() | fk_Model | `[virtual]`

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