/**
 * @file    Transaction.h
 * @ingroup SQLiteCpp
 * @brief   A Transaction is way to group multiple SQL statements into an atomic secured operation.
 *
 * Copyright (c) 2012-2016 Sebastien Rombauts (sebastien.rombauts@gmail.com)
 *
 * Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
 * or copy at http://opensource.org/licenses/MIT)
 */
#pragma once

#include <SQLiteCpp/Exception.h>


namespace SQLite
{


// Forward declaration
class Database;

/**
 * @brief RAII encapsulation of a SQLite Transaction.
 *
 * A Transaction is a way to group multiple SQL statements into an atomic secured operation;
 * either it succeeds, with all the changes committed to the database file,
 * or if it fails, all the changes are rolled back to the initial state.
 *
 * Resource Acquisition Is Initialization (RAII) means that the Transaction
 * begins in the constructor and is rollbacked in the destructor, so that there is
 * no need to worry about memory management or the validity of the underlying SQLite Connection.
 *
 * This method also offers big performances improvements compared to individually executed statements.
 *
 * Thread-safety: a Transaction object shall not be shared by multiple threads, because :
 * 1) in the SQLite "Thread Safe" mode, "SQLite can be safely used by multiple threads
 *    provided that no single database connection is used simultaneously in two or more threads."
 * 2) the SQLite "Serialized" mode is not supported by SQLiteC++,
 *    because of the way it shares the underling SQLite precompiled statement
 *    in a custom shared pointer (See the inner class "Statement::Ptr").
 */
class Transaction
{
public:
    /**
     * @brief Begins the SQLite transaction
     *
     * @param[in] aDatabase the SQLite Database Connection
     *
     * Exception is thrown in case of error, then the Transaction is NOT initiated.
     */
    explicit Transaction(Database& aDatabase);

    /**
     * @brief Safely rollback the transaction if it has not been committed.
     */
    ~Transaction();

    /**
     * @brief Commit the transaction.
     */
    void commit();

private:
    // Transaction must be non-copyable
    Transaction(const Transaction&);
    Transaction& operator=(const Transaction&);
    /// @}

private:
    Database&   mDatabase;  ///< Reference to the SQLite Database Connection
    bool        mbCommited; ///< True when commit has been called
};


}  // namespace SQLite
