package transformations;

import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.TransformationManager;
import com.l2jserver.gameserver.model.L2Transformation;

public class DragonBomberNormal extends L2Transformation
{
	public DragonBomberNormal()
	{
		// id, colRadius, colHeight
		super(217, 16, 24);
	}

	public void onTransform()
	{
		if (getPlayer().getTransformationId() != 217 || getPlayer().isCursedWeaponEquipped())
			return;

		transformedSkills();
	}

	public void transformedSkills()
	{
		// Death Blow (up to 4 levels)
		getPlayer().addSkill(SkillTable.getInstance().getInfo(580, 3), false);
		// Sand Cloud (up to 4 levels)
		getPlayer().addSkill(SkillTable.getInstance().getInfo(581, 3), false);
		// Scope Bleed (up to 4 levels)
		getPlayer().addSkill(SkillTable.getInstance().getInfo(582, 3), false);
		// Assimilation (up to 4 levels)
		getPlayer().addSkill(SkillTable.getInstance().getInfo(583, 3), false);
		// Decrease Bow/Crossbow Attack Speed
		getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
		// Transform Dispel
		getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);

		getPlayer().setTransformAllowedSkills(new int[]{580,581,582,583,5491,619});
	}

	public void onUntransform()
	{
		removeSkills();
	}

	public void removeSkills()
	{
		// Death Blow (up to 4 levels)
		getPlayer().removeSkill(SkillTable.getInstance().getInfo(580, 3), false);
		// Sand Cloud (up to 4 levels)
		getPlayer().removeSkill(SkillTable.getInstance().getInfo(581, 3), false);
		// Scope Bleed (up to 4 levels)
		getPlayer().removeSkill(SkillTable.getInstance().getInfo(582, 3), false);
		// Assimilation (up to 4 levels)
		getPlayer().removeSkill(SkillTable.getInstance().getInfo(583, 3), false, false);
		// Decrease Bow/Crossbow Attack Speed
		getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
		// Transform Dispel
		getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);

		getPlayer().setTransformAllowedSkills(new int[]{});
	}

	public static void main(String[] args)
	{
		TransformationManager.getInstance().registerTransformation(new DragonBomberNormal());
	}
}
