<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="5400" levels="1" name="Presentation - Solar Spark">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="5000" />
	</skill>
	<skill id="5401" levels="1" name="Stun">
		<!-- Temporarily gets thrown into a state of shock and immobilized. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="5800" />
	</skill>
	<skill id="5402" levels="1" name="Presentation - Balor 2">
		<!-- Balor - Magic Skill1 -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5403" levels="1" name="Presentation - Balor 3">
		<!-- Balor - Magic Skill2 -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5404" levels="1" name="Presentation - Balor 4">
		<!-- Balor - Instant Cast Skill -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3500" />
	</skill>
	<skill id="5405" levels="1" name="Presentation - Demonic 1">
		<!-- Demonic - General Long Range Magic Skill -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="5406" levels="1" name="Presentation - Demonic 2">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="5407" levels="1" name="Presentation - Crystalline Golem 1">
		<!-- Crystaline-Instant Cast Skill -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5408" levels="1" name="Presentation - Crystalline Golem 2">
		<!-- Crystaline-General Long Range Magic Skill -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5409" levels="1" name="Presentation - Crystalline Golem 3">
		<!-- Crystaline Golem -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5410" levels="1" name="Presentation - Balor 10">
		<!-- Balor Social. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="17000" />
	</skill>
	<skill id="5411" levels="1" name="Presentation - Balor 11">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1000" />
	</skill>
	<skill id="5412" levels="1" name="Presentation - Balor 12">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2500" />
	</skill>
	<skill id="5413" levels="1" name="Performing Agathion - Beast Farm">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="DUMMY" />
		<set name="hitTime" val="3000" />
		<set name="staticHitTime" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5414" levels="1" name="Performing Agathion - Rainbow Clan Hall">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="DUMMY" />
		<set name="hitTime" val="3000" />
		<set name="staticHitTime" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5415" levels="1" name="Performing Agathion - Castle">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="DUMMY" />
		<set name="hitTime" val="3000" />
		<set name="staticHitTime" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5416" levels="1" name="Dark Cloud Mansion">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5417" levels="1" name="Invincible">
		<!-- Invincible against general attack and skill, buff/de-buff. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5418" levels="1" name="Invincible">
		<!-- Invincible against general attack and skill, buff/de-buff. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5419" levels="1" name="Invincible Blow">
		<!-- Crystaline Golem -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5420" levels="1" name="Invincible">
		<!-- Invincible against general attack and skill, buff/de-buff. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5422" levels="15" name="Flame">
		<!-- Body is on fire. HP continually decreases. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5423" levels="12" name="Poison">
		<!-- Condition causing target to be poisoned. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5424" levels="12" name="Bleed">
		<!-- Condition causing target to instantly decrease HP by bleeding. Effect 2-10. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5425" levels="1" name="Iron Shield">
		<!-- Needs to be verified -->
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="BUFF" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<effect name="Buff" time="60" val="0">
				<mul order="0x30" stat="sDef" val="1.3">
					<using kind="Shield" />
				</mul>
			</effect>
		</for>
	</skill>
	<skill id="5426" levels="1" name="Counter Chance">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="60" val="0">
				<mul order="0x30" stat="pReuse" val="0.85">
					<using kind="Bow" />
				</mul>
				<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95">
					<using kind="Bow" />
				</mul>
			</effect>
		</for>
	</skill>
	<skill id="5427" levels="1" name="Counter Rapid Shot">
		<set name="target" val="TARGET_PARTY" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillRadius" val="1000" />
		<for>
			<effect name="Buff" time="60" val="0">
				<mul order="0x30" stat="pAtkSpd" val="1.15">
					<using kind="Bow,Crossbow" />
				</mul>
			</effect>
		</for>
	</skill>
	<skill id="5428" levels="1" name="Counter Dash">
		<set name="target" val="TARGET_PARTY" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillRadius" val="1000" />
		<for>
			<effect name="Buff" time="60" val="0">
				<add order="0x40" stat="runSpd" val="40" />
			</effect>
		</for>
	</skill>
	<skill id="5429" levels="1" name="Counter Mind">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="MANAHEAL" />
		<set name="power" val="42" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5430" levels="1" name="Spoil Bomb">
		<!-- Spoil Bomb effect -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5431" levels="1" name="Slow">
		<!-- Condition causing target to temporarily decrease attack speed and casting speed. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5432" levels="2" name="Weapon Supply">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5433" levels="1" name="Presentation - Gathering of Evil Power">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5434" levels="1" name="Gust">
		<!-- Instantly immobilized by gust. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1080" />
	</skill>
	<skill id="5435" levels="1" name="Gust">
		<!-- Instantly immobilized by gust. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1080" />
	</skill>
	<skill id="5436" levels="1" name="Increase Recovery Rate">
		<!-- Condition causing target to increase recovery rate of HP and MP. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5437" levels="2" name="Dissonance">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtk" val="0.95" />
			<mul order="0x30" stat="mAtk" val="0.95" />
			<sub order="0x40" stat="accCombat" val="50" />
			<add order="0x40" stat="runSpd" val="5" />
		</for>
	</skill>
	<skill id="5438" levels="9" name="NPC party 30 Clan Heal">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5439" levels="9" name="NPC party 60 Clan Heal">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5440" levels="1" name="Presentation - Trap Activate">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="5441" levels="1" name="Presentation - Tears Mirror Image">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="5442" levels="4" name="Bite Attack">
		<!-- Bite ferociously with sharp teeth. -->
		<table name="#mpConsume"> 55 61 66 71 </table>
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
		<set name="hitTime" val="1080" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="overHit" val="true" />
		<set name="power" val="700" /> <!-- Guess -->
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="PDAM" />
		<set name="SSBoost" val="2.0" />
		<set name="target" val="TARGET_ONE" />
	</skill>
	<skill id="5443" levels="4" name="Cry of the Wolf">
		<!--  Dominate nearby enemies with a mighty roar. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1200" />
	</skill>
	<skill id="5444" levels="2" name="Maul">
		<!-- Attacks with fore-claws to create wound. Power 1. Effect 3. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1080" />
	</skill>
	<skill id="5445" levels="1" name="Awakening">
		<!-- Brings out the instinct of the wolf. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1500" />
	</skill>
	<skill id="5446" levels="45" name="Soul Expansion">
		<table name="#num_souls"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
		<set name="num_souls" val="#num_souls" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="skillType" val="CHARGESOUL" />
		<set name="target" val="TARGET_SELF" />
	</skill>
	<skill id="5447" levels="7" name="Paralysis">
		<!-- Imbue Dark Seed effect -->
		<set name="isDebuff" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="power" val="100" /> <!-- Base Land Rate -->
		<set name="skillType" val="PARALYZE" />
		<set name="target" val="TARGET_ONE" />
		<for>
			<effect name="Paralyze" time="10" val="0" />
		</for>
	</skill>
	<skill id="5448" levels="1" name="Obilivion">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="AGGREDUCE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="power" val="1000" />
	</skill>
	<skill id="5449" levels="1" name="Weak Constitution">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="StunSelf" time="3" val="0" stackOrder="1" stackType="Stun" effectPower="100" effectType="STUN" />
		</for>
	</skill>
	<skill id="5450" levels="7" name="Thin Skin">
		<table name="#dot"> 75 102 132 156 186 201 230 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BLEED" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect count="2" name="DamOverTime" time="3" val="#dot" abnormal="bleed">
				<mul order="0x30" stat="runSpd" val="0.8" />
			</effect>
		</for>
	</skill>
	<skill id="5451" levels="1" name="Enervation">
		<!-- Decreases attack and magic speed. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5452" levels="3" name="Spite">
		<!-- Greatly increases the amount of critical damage received. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5453" levels="4" name="Mental Impoverish">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5454" levels="1" name="Shadow Bind">
		<!-- Immobilized. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5455" levels="1" name="Voice Bind">
		<!-- Silenced. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5456" levels="1" name="Stubborn Resistance">
		<!-- Condition causing target to instantly slow down Atk. Speed and Speed due to stubborn resistance. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5457" levels="1" name="NPC Full Recover">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5458" levels="1" name="Performing Agathion - Fortress">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="DUMMY" />
		<set name="hitTime" val="3000" />
		<set name="staticHitTime" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5459" levels="1" name="Paralysis">
		<!-- A temporary paralysis that prevents movement. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5460" levels="1" name="Fear">
		<!-- Causes a temporary fear so strong that a target flees mindlessly. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5461" levels="12" name="Castle Gunner Shot">
		<table name="#mpConsume"> 19 22 25 28 31 33 36 38 40 42 42 43 </table>
		<set name="magicLvl" val="70" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="102" /> <!-- power for lvl7 -->
		<set name="element" val="0" /> <!-- Fire -->
		<set name="elementPower" val="20" />
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="MDAM" />
		<set name="hitTime" val="4000" />
		<set name="reuseDelay" val="1000" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="900" />
		<set name="effectRange" val="1500" />
	</skill>
	<skill id="5462" levels="1" name="Fire Attacks">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="element" val="0" /> <!-- Fire -->
		<for>
			<add order="0x40" stat="firePower" val="50" />
		</for>
	</skill>
	<skill id="5463" levels="1" name="Water Attacks">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="element" val="1" /> <!-- Water -->
		<for>
			<add order="0x40" stat="waterPower" val="50" />
		</for>
	</skill>
	<skill id="5464" levels="1" name="Wind Attacks">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="element" val="2" /> <!-- Wind -->
		<for>
			<add order="0x40" stat="windPower" val="50" />
		</for>
	</skill>
	<skill id="5465" levels="1" name="Earth Attacks">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="element" val="3" /> <!-- Earth -->
		<for>
			<add order="0x40" stat="earthPower" val="50" />
		</for>
	</skill>
	<skill id="5466" levels="1" name="Holy Attacks">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="element" val="4" /> <!-- Holy -->
		<for>
			<add order="0x40" stat="holyPower" val="50" />
		</for>
	</skill>
	<skill id="5467" levels="1" name="Dark Attacks">
		<!-- Needs to be verified -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="element" val="5" /> <!-- Dark -->
		<for>
			<add order="0x40" stat="darkPower" val="50" />
		</for>
	</skill>
	<skill id="5468" levels="12" name="Castle Gunner Fire">
		<table name="#mpConsume"> 19 22 25 28 31 33 36 38 40 42 42 43 </table>
		<set name="magicLvl" val="70" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="87" /> <!-- power for lvl7 -->
		<set name="element" val="0" /> <!-- Fire -->
		<set name="elementPower" val="20" />
		<set name="target" val="TARGET_AREA" />
		<set name="skillRadius" val="150" />
		<set name="skillType" val="MDAM" />
		<set name="hitTime" val="4000" />
		<set name="reuseDelay" val="1000" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="300" />
		<set name="effectRange" val="600" />
	</skill>
	<skill id="5469" levels="1" name="Raid Boss - Level 22">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5470" levels="1" name="Raid Boss - Level 81">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5471" levels="1" name="Raid Boss - Level 82">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5472" levels="1" name="Raid Boss - Level 83">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5473" levels="1" name="Raid Boss - Level 81">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5474" levels="1" name="Raid Boss - Level 81">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5475" levels="1" name="Raid Boss - Level 83">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5476" levels="1" name="Raid Boss - Level 83">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5477" levels="1" name="Raid Boss - Level 86">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5478" levels="1" name="Raid Boss - Level 83">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5479" levels="1" name="Boss Petrification Resistance">
		<!-- Resist against Petrification. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5480" levels="1" name="Balor Invincible Removal">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5481" levels="1" name="Transform Penalty">
		<!-- You cannot be transformed while under this effect. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5482" levels="1" name="Transform Penalty">
		<!-- You cannot be transformed while under this effect. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5483" levels="1" name="Counter Aggression">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5484" levels="1" name="Endurance Defense Up">
		<!-- Increases P. Def. Effect 1. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5485" levels="1" name="Endurance Defense Up">
		<!-- Increases P. Def. Effect 1. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5486" levels="1" name="Endurance Offense Up">
		<!-- Increases P. Atk. Effect 1. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5487" levels="1" name="Counter Delete Aggression">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5488" levels="1" name="Counter Critical Power Up">
		<!-- Increases critical attack power. Effect 1. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5489" levels="1" name="Counter Critical Rate Up">
		<!-- Increases critical attack rate. Effect 1. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5490" levels="1" name="Weakened Life">
		<!-- You have been infected by a fatal poison. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5491" levels="1" name="Decrease Bow/Crossbow Atk. Spd.">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtkSpd" val="0.5">
				<using kind="Bow,Crossbow" />
			</mul>
		</for>
	</skill>
	<skill id="5492" levels="12" name="NPC CrossBow Attack">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5493" levels="1" name="Naia Production">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="25000" />
	</skill>
	<skill id="5494" levels="1" name="Gust">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5495" levels="1" name="Bleed">
		<!-- HP decreases temporarily by bleeding. Effect 10. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="5496" levels="1" name="Dark Fireball">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5497" levels="1" name="Horn of Rising Darkness">
		<!-- Cannot move and HP decreases temporarily due to the stun and bleeding. Effect 1. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1500" />
	</skill>
	<skill id="5498" levels="1" name="Self-Destruct">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="5499" levels="1" name="Dark Lightening">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
</list>