<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="3300" levels="1" name="Yellow Talisman of Speed">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="runSpd" val="3" /> <!-- increase Run Speed +3 -->
		</for>
	</skill>
	<skill id="3301" levels="1" name="Yellow Talisman of Violent Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3302" levels="1" name="Yellow Talisman of Arcane Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3303" levels="1" name="White Talisman of Bandages">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3304" levels="1" name="White Talisman of Attention">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3305" levels="1" name="White Talisman of Grounding">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3306" levels="1" name="White Talisman of Bravery">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3307" levels="1" name="White Talisman of Motion">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3308" levels="1" name="White Talisman of Freedom">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3309" levels="1" name="White Talisman of Protection">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3310" levels="1" name="Yellow Talisman of Physical Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3311" levels="1" name="Yellow Talisman of CP Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3312" levels="1" name="Yellow Talisman of Healing">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="gainHp" val="8" /> <!-- increase Healing Power +8 -->
		</for>
	</skill>
	<skill id="3313" levels="1" name="Yellow Talisman of Alacrity">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3314" levels="1" name="Grey Talisman of Weight Training">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3315" levels="1" name="Grey Talisman of Fishing">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3316" levels="1" name="Yellow Talisman of Critical Dodging">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3317" levels="1" name="Yellow Talisman of Critical Reduction">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3318" levels="1" name="Flag Display">
		<set name="target" val="TARGET_FLAGPOLE" />
		<set name="hitTime" val="180000" />
		<set name="staticHitTime" val="true" />
		<set name="skillType" val="TAKEFORT" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="3319" levels="1" name="Divine Protection of Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3320" levels="1" name="Yellow Talisman of Mental Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3321" levels="1" name="Blue Talisman of Evasion">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="3322" levels="1" name="Brass Bracelet">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3323" levels="1" name="Bronze Bracelet">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3324" levels="1" name="Steel Bracelet">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3325" levels="1" name="Mithril Bracelet">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3326" levels="1" name="Jewerly Bracelet">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3327" levels="1" name="Oriharukon Bracelet">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3328" levels="1" name="Double Stab">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1670" />
	</skill>
	<skill id="3329" levels="1" name="Power Slash">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1670" />
	</skill>
	<skill id="3330" levels="1" name="Air Blade">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1080" />
	</skill>
	<skill id="3331" levels="1" name="Enslave">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="3332" levels="1" name="Orange Talisman - Hot Springs Recovery">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="20000" />
	</skill>
	<skill id="3333" levels="1" name="Orange Talisman - A Grade Elixir of Life">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="20000" />
	</skill>
	<skill id="3334" levels="1" name="Orange Talisman - A Grade Elixir of Mental Strength">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="20000" />
	</skill>
	<skill id="3335" levels="1" name="Transform Yeti">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="transformId" val="102" />
		<cond msgId="1509">
			<player olympiad="false" />
		</cond>
		<for>
			<effect name="Transformation" time="1800" val="0" />
		</for>
	</skill>
	<skill id="3336" levels="1" name="Transform Buffalo">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="transformId" val="103" />
		<cond msgId="1509">
			<player olympiad="false" />
		</cond>
		<for>
			<effect name="Transformation" time="1800" val="0" />
		</for>
	</skill>
	<skill id="3337" levels="1" name="Transform Cutie Pig">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="transformId" val="104" />
		<cond msgId="1509">
			<player olympiad="false" />
		</cond>
		<for>
			<effect name="Transformation" time="1800" val="0" />
		</for>
	</skill>
	<skill id="3338" levels="1" name="Shield Master">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3339" levels="1" name="Bard">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3340" levels="1" name="Weapon Master">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3341" levels="1" name="Force Master">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3342" levels="1" name="Bow Master">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3343" levels="1" name="Dagger Master">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3344" levels="1" name="Wizard">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3345" levels="1" name="Summoner">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3346" levels="1" name="Healer">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3347" levels="1" name="Enchanter">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3348" levels="1" name="Dynasty Breast Plate - Shield Master">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
			<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Darkness resistance is increased +8 -->
			<mul order="0x30" stat="gainHp" val="1.03" /> <!-- Received Increased Heal +3% -->
			<mul order="0x30" stat="stunVuln" val="0.5" /> <!-- Shock resistance is increased +50% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3349" levels="1" name="Dynasty Breast Plate - Weapon Master">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% -->
			<add order="0x40" stat="maxHp" val="492" /> <!-- MaxHP +492 -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
			<basemul order="0x30" stat="rCrit" val="0.0246" /> <!-- Critical Damage Chance +2.46% -->
			<add order="0x40" stat="cAtkAdd" val="234" /> <!-- Critical Damage +234 -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3350" levels="1" name="Dynasty Breast Plate - Force Master">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% -->
			<add order="0x40" stat="maxHp" val="492" /> <!-- HP +492 -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Resistance to Darkness attacks +8 -->
			<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95" /> <!-- MP consumption of the active skill is decreased -5% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3351" levels="1" name="Dynasty Breast Plate - Bard">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
			<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark resistance +8 -->
			<mul order="0x30" stat="DanceMpConsumeRate" val="0.95" /> <!-- MP consumption is decreased when song and dance skills are used -5% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3352" levels="1" name="Dynasty Leather Armor - Dagger Master">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
			<add order="0x40" stat="rEvas" val="4.3" /> <!-- Evasion +4.3 -->
			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 Effect -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark resistance +8 -->
			<mul order="0x30" stat="rootVuln" val="0.87" /> <!-- Hold resistance are increased +13 -->
			<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3353" levels="1" name="Dynasty Leather Armor - Bow Master">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
			<add order="0x40" stat="accCombat" val="4.3" /> <!-- Accuracy +4.3 -->
			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 Effect -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark resistance +8 -->
			<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
			<add order="0x40" stat="regMp" val="1.72" /> <!-- MP recovery are increased +1.72 -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3354" levels="1" name="Dynasty Tunic - Healer">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
			<mul order="0x30" stat="giveHp" val="1.2" /> <!-- Increase amount of heal +20% -->
			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3355" levels="1" name="Dynasty Tunic - Enchanter">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
			<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" /> <!-- Decrease MP consumption -5% -->
			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3356" levels="1" name="Dynasty Tunic - Summoner">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
			<mul order="0x30" stat="pAtk" val="1.026" /> <!-- Increase P. Atk. +2.6% -->
			<mul order="0x30" stat="pDef" val="1.026" /> <!-- P. Def. +2.6% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3357" levels="1" name="Dynasty Tunic - Wizard">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x10" stat="INT" val="2" /> <!-- Int +2 -->
			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
			<mul order="0x30" stat="mAtk" val="1.054" /> <!-- Increase M. Atk +5.4% -->
			<add order="0x10" stat="cloak" val="1" />
		</for>
	</skill>
	<skill id="3358" levels="1" name="Flag Equip">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="runSpd" val="0.5" />
		</for>
	</skill>
	<skill id="3359" levels="1" name="Transform Native">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="staticHitTime" val="true" />
	</skill>
	<skill id="3360" levels="1" name="Cheap Shot">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3361" levels="1" name="Summon Agathion - Fortress">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="AGATHION" />
		<set name="hitTime" val="3000" />
		<set name="staticHitTime" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="npcId" val="16029" />
	</skill>
	<skill id="3362" levels="1" name="Traits Strengthen Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3363" levels="1" name="Traits Strengthen Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3364" levels="1" name="Traits Strengthen Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3365" levels="1" name="Dynasty Resistance Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3366" levels="1" name="Dynasty Resistance Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3367" levels="1" name="Dynasty Resistance Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3368" levels="1" name="Traits Strengthen Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3369" levels="1" name="Traits Strengthen Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3370" levels="1" name="Traits Strengthen Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3371" levels="1" name="Dynasty Resistance Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3372" levels="1" name="Dynasty Resistance Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3373" levels="1" name="Dynasty Resistance Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3374" levels="1" name="Traits Strengthen Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3375" levels="1" name="Traits Strengthen Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3376" levels="1" name="Traits Strengthen Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3377" levels="1" name="Dynasty Resistance Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3378" levels="1" name="Dynasty Resistance Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3379" levels="1" name="Dynasty Resistance Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3380" levels="1" name="Traits Strengthen Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3381" levels="1" name="Traits Strengthen Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3382" levels="1" name="Traits Strengthen Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3383" levels="1" name="Dynasty Resistance Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3384" levels="1" name="Dynasty Resistance Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3385" levels="1" name="Dynasty Resistance Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3386" levels="1" name="Traits Strengthen Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3387" levels="1" name="Traits Strengthen Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3388" levels="1" name="Traits Strengthen Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3389" levels="1" name="Dynasty Resistance Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3390" levels="1" name="Dynasty Resistance Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3391" levels="1" name="Dynasty Resistance Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3392" levels="1" name="Traits Strengthen Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3393" levels="1" name="Traits Strengthen Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3394" levels="1" name="Traits Strengthen Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3395" levels="1" name="Dynasty Resistance Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3396" levels="1" name="Dynasty Resistance Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3397" levels="1" name="Dynasty Resistance Earring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3398" levels="1" name="Traits Strengthen Necklace">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3399" levels="1" name="Traits Strengthen Ring">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
</list>