<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="3800" levels="1" name="Dynasty Stockings">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="32.125" />
			<add order="0x40" stat="darkRes" val="0.75" />
		</for>
	</skill>
	<skill id="3801" levels="1" name="Dynasty Gloves">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="32.125" />
			<add order="0x40" stat="darkRes" val="0.75" />
		</for>
	</skill>
	<skill id="3802" levels="1" name="Dynasty Shoes">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="32.125" />
			<add order="0x40" stat="darkRes" val="0.75" />
		</for>
	</skill>
	<skill id="3803" levels="1" name="Dynasty Circlet">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="32.125" />
			<add order="0x40" stat="darkRes" val="0.75" />
		</for>
	</skill>
	<skill id="3804" levels="1" name="Dynasty Silver Satin Tunic">
		<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3805" levels="1" name="Dynasty Jewel Leather Mail">
		<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3806" levels="1" name="Dynasty Platinum Plate">
		<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3807" levels="1" name="Adamantite Earring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="11" />
		</for>
	</skill>
	<skill id="3808" levels="1" name="Adamantite Necklace">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="stunVuln" val="0.98" />
		</for>
	</skill>
	<skill id="3809" levels="1" name="Adamantite Ring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="regMp" val="1.0040" />
		</for>
	</skill>
	<skill id="3810" levels="1" name="Earring of Black Ore">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="darkRes" val="0.40" />
		</for>
	</skill>
	<skill id="3811" levels="1" name="Necklace of Black Ore">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="stunVuln" val="0.96" />
		</for>
	</skill>
	<skill id="3812" levels="1" name="Ring of Black Ore">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="7" />
		</for>
	</skill>
	<skill id="3813" levels="1" name="Phoenix Necklace">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="21" />
		</for>
	</skill>
	<skill id="3814" levels="1" name="Phoenix Ring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="regMp" val="1.0071" />
		</for>
	</skill>
	<skill id="3815" levels="1" name="Phoenix Earring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mDef" val="1.01" />
		</for>
	</skill>
	<skill id="3816" levels="1" name="Majestic Necklace">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mDef" val="1.01" />
		</for>
	</skill>
	<skill id="3817" levels="1" name="Majestic Ring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="11" />
		</for>
	</skill>
	<skill id="3818" levels="1" name="Majestic Earring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="poisonVuln" val="0.9429" />
		</for>
	</skill>
	<skill id="3819" levels="1" name="Tateossian Necklace">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="bleedVuln" val="0.9239" />
		</for>
	</skill>
	<skill id="3820" levels="1" name="Tateossian Ring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="earthRes" val="1.14" />
		</for>
	</skill>
	<skill id="3821" levels="1" name="Tateossian Earring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="20" />
		</for>
	</skill>
	<skill id="3822" levels="1" name="Dynasty Necklace">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="30" />
		</for>
	</skill>
	<skill id="3823" levels="1" name="Dynasty Ring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="darkRes" val="1.14" />
		</for>
	</skill>
	<skill id="3824" levels="1" name="Dynasty Earring">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="sleepVuln" val="0.95" />
		</for>
	</skill>
	<skill id="3825" levels="3" name="Sword of Might">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3826" levels="2" name="Sword of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3827" levels="1" name="Sword of Critical Power">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3828" levels="1" name="Sword of Critical Chance">
		<!-- Increases Critical Rate of Masterwork Sword Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="rCrit" val="55" />
		</for>
	</skill>
	<skill id="3829" levels="1" name="Sword of Stun">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3830" levels="3" name="Rapier of Might">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3831" levels="2" name="Rapier of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3832" levels="1" name="Rapier of Critical Power">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3833" levels="1" name="Rapier of Critical Chance">
		<!-- Increases Critical Rate of Masterwork Rapier Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="rCrit" val="55" />
		</for>
	</skill>
	<skill id="3834" levels="1" name="Rapier of Stun">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3835" levels="3" name="Dual-Blade Weapon of Might">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3836" levels="2" name="Dual-Blade Weapon of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3837" levels="1" name="Dual-Blade Weapon of Critical Power">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3838" levels="1" name="Dual-Blade Weapon of Critical Chance">
		<!-- Increases Critical Rate of Masterwork Dual-Blade Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="rCrit" val="55" />
		</for>
	</skill>
	<skill id="3839" levels="1" name="Dual-Blade Weapon of Stun">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3840" levels="2" name="Two-handed Sword of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3841" levels="1" name="Two-handed Sword of Guidance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3842" levels="1" name="Two-handed Sword of Vampiric Rage">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3843" levels="1" name="Two-handed Sword of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3844" levels="1" name="Two-handed Sword of Critical Power">
		<!-- Increases Critical Power Damage of Masterwork Two-handed Sword Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="cAtkAdd" val="200" /> <!-- Guess -->
		</for>
	</skill>
	<skill id="3845" levels="2" name="Two-handed Sword of Critical Chance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3846" levels="2" name="Ancient Sword of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3847" levels="1" name="Ancient Sword of Guidance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3848" levels="1" name="Ancient Sword of Vampiric Rage">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3849" levels="1" name="Ancient Sword of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3850" levels="1" name="Ancient Sword of Critical Power">
		<!-- Increases Critical Power Damage of Masterwork Ancient Sword Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="cAtkAdd" val="200" /> <!-- Guess -->
		</for>
	</skill>
	<skill id="3851" levels="2" name="Ancient Sword of Critical Chance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3852" levels="3" name="Sword of Mana Boost">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3853" levels="2" name="Sword of Mana Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3854" levels="1" name="Sword of Empower">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3855" levels="1" name="not_used">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3856" levels="1" name="Sword of Divine Power">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3857" levels="1" name="Sword of Clarity">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3858" levels="3" name="Dagger of Avoid">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3859" levels="2" name="Dagger of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3860" levels="1" name="Dagger of Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3861" levels="1" name="Dagger of Poison">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3862" levels="1" name="Dagger of Guidance">
		<!-- Increases Accuracy of Masterwork Dagger Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="accCombat" val="3" />
		</for>
	</skill>
	<skill id="3863" levels="4" name="Bow of Guidance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3864" levels="2" name="Bow of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3865" levels="1" name="Bow of Long Shot">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3866" levels="1" name="Dynasty Leather Gloves">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="accCombat" val="0.215" />
			<add order="0x40" stat="rEvas" val="0.215" />
			<add order="0x40" stat="maxHp" val="52.25" />
			<add order="0x40" stat="darkRes" val="0.75" />
		</for>
	</skill>
	<skill id="3867" levels="1" name="Bow of Boost HP">
		<!-- Increases Max HP of Masterwork Bow Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="444" />
		</for>
	</skill>
	<skill id="3868" levels="4" name="Crossbow of Guidance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3869" levels="2" name="Crossbow of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3870" levels="1" name="Crossbow of Long Shot">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3871" levels="1" name="not_used">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3872" levels="1" name="Crossbow of Boost HP">
		<!-- Increases Max HP of Masterwork Crossbow Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="444" />
		</for>
	</skill>
	<skill id="3873" levels="2" name="Polearm of Critical Power">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3874" levels="1" name="Polearm of Critical Chance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3875" levels="1" name="Polearm of Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3876" levels="1" name="Polearm of Stun">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3877" levels="2" name="Polearm of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3878" levels="1" name="Polearm of Might">
		<!-- Increases Power Atack of Masterwork Pole Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="pAtk" val="75" /> <!-- Guess -->
		</for>
	</skill>
	<skill id="3879" levels="3" name="Fist Weapon of Might">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3880" levels="2" name="Fist Weapon of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3881" levels="1" name="Fist Weapon of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3882" levels="1" name="Fist Weapon of Stun">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3883" levels="1" name="Fist Weapon of Critical Power">
		<!-- Increases Critical Power Damage of Masterwork Fist Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="cAtkAdd" val="75" /> <!--  Guess -->
		</for>
	</skill>
	<skill id="3884" levels="3" name="Blunt Weapon of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3885" levels="2" name="Blunt Weapon of Stun">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3886" levels="1" name="Blunt Weapon of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3887" levels="1" name="Blunt Weapon of Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3888" levels="1" name="Blunt Weapon of Guidance">
		<!-- Increases Accuracy of Masterwork Blunt Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="accCombat" val="3" />
		</for>
	</skill>
	<skill id="3889" levels="3" name="Blunt Weapon of Empower">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3890" levels="1" name="Blunt Weapon of Mana Boost">
		<!-- Increases Max MP of Masterwork Blunt Weapon. (skill used also for 2-hand Blunt)-->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="300" /> <!-- Guess -->
		</for>
	</skill>
	<skill id="3891" levels="2" name="Blunt Weapon of Boost HP">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3892" levels="1" name="Blunt Weapon of Clarity">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3893" levels="1" name="Blunt Weapon of Mana Regeneration">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3894" levels="1" name="Two-handed Blunt Weapon of Critical Power">
		<!-- Increases Critical Power Damage of Masterwork Two-handed Blunt Weapon. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="cAtkAdd" val="615" />
		</for>
	</skill>
	<skill id="3895" levels="3" name="Two-handed Blunt Weapon of Critical Chance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3896" levels="2" name="Two-handed Blunt Weapon of Haste">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3897" levels="1" name="Two-handed Blunt Weapon of Might">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3898" levels="1" name="Two-handed Blunt Weapon of Guidance">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="3899" levels="3" name="Staff of Empower">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
</list>