using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BulletMMD.BulletDynamics.Dynamics
{
    /// <summary>
    /// btDiscreteDynamicsWorld provides discrete rigid body simulation
    /// those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
    /// </summary>
    /// <remarks>現在仮組みです</remarks>
    public class btDiscreteDynamicsWorld
    {
        /// <summary>
        /// 剛体シミュレーションをtimeStepだけ進める。
        /// </summary>
        /// <param name="timeStep"></param>
        public void StepSimulation(float timeStep)
        {
            throw new NotImplementedException();
        }
    }
}
