#	SCCS Id: @(#)Rogue.des	3.2	93/05/10
#	Copyright (c) 1992 by Dean Luick
# NetHack may be freely redistributed.  See license for details.
#
#	The "start" level for the quest.
#
#	Here you meet your (besieged) class leader, Master of Thieves
#	and receive your quest assignment.
#
MAZE: "R-start",' '
FLAGS: noteleport, hardfloor, nommap
GEOMETRY:center,center
MAP
#         1         2         3         4         5         6         7
#123456789012345678901234567890123456789012345678901234567890123456789012345
---------------------------------.------------------------------------------
|.....|.||..........|....|......|.|.........|.......+............---.......|
|.....|..+..........+....---....S.|...-------.-----.|............+.+.......|
|.....+.||........---......|....|.|...|.....|.|...|.---.....------.--------|
|-----|.-------|..|........------.-----.....|.--..|...-------..............|
|.....|........------+------..........+.....|..------.........------.-----..
|.....|.------...............-----.}}.--------.|....-------.---....|.+...--|
|..-+--.|....|-----.--------.|...|.....+.....|.|....|.....+.+......|.--....|
|..|....|....|....+.|......|.|...-----.|.....|.--...|.....|.|......|..|....|
|..|.----------...|.+....-----...|...|.----..|..|.---....--.---S-----.|----|
|..|.|........|...------.|.S.....|...|....-----.+.|......|..|.......|.|....|
|---.-------..|...|....|.|.|.....|...----.|...|.|---.....|.|-.......|.---..|
...........|..|...|....---.----S----..|...|...+.|..-------.---+-....|...--+|
|---------.---------...|......|....S..|.---...|.|..|...........----.---....|
|........|.........|...+.------....|---.---...|.--+-.----.----....|.+...--+|
|........|.---+---.|----.--........|......-----......|..|..|.--+-.|.-S-.|..|
|........|.|.....|........----------.----.......---.--..|-.|....|.-----.|..|
|----....+.|.....----+---............|..|--------.+.|...SS.|....|.......|..|
|...--+-----.....|......|.------------............---...||.------+--+----..|
|..........S.....|......|.|..........S............|.....||...|.....|....|..|
-------------------------.--------------------------------------------------
ENDMAP
# Dungeon Description
#REGION:(00,00,75,20),lit,"ordinary"
# The down stairs is at one of the 4 "exits".  The others are mimics,
# mimicing stairwells.
RANDOM_PLACES: (33,0), (0,12), (25,20), (75,05)
STAIR:place[0],down
MONSTER:'m',"giant mimic", place[1], m_feature "staircase down"
MONSTER:'m',"large mimic", place[2], m_feature "staircase down"
MONSTER:'m',"small mimic", place[3], m_feature "staircase down"
# Portal arrival point
BRANCH:(19,09,19,09),(0,0,0,0)
# Doors (secret)
#DOOR:locked|closed|open,(xx,yy)
DOOR: locked, (32, 2)
DOOR: locked, (63, 9)
DOOR: locked, (27,10)
DOOR: locked, (31,12)
DOOR: locked, (35,13)
DOOR: locked, (69,15)
DOOR: locked, (56,17)
DOOR: locked, (57,17)
DOOR: locked, (11,19)
DOOR: locked, (37,19)
# Doors (regular)
DOOR: closed, (52, 1)
DOOR: closed, ( 9, 2)
DOOR: closed, (20, 2)
DOOR: closed, (65, 2)
DOOR: closed, (67, 2)
DOOR: closed, ( 6, 3)
DOOR: closed, (21, 5)
DOOR: closed, (38, 5)
DOOR: closed, (69, 6)
DOOR: closed, ( 4, 7)
DOOR: closed, (39, 7)
DOOR: closed, (58, 7)
DOOR: closed, (60, 7)
DOOR: closed, (18, 8)
DOOR: closed, (20, 9)
DOOR: closed, (48,10)
DOOR: closed, (46,12)
DOOR: closed, (62,12)
DOOR: closed, (74,12)
DOOR: closed, (23,14)
DOOR: closed, (23,14)
DOOR: closed, (50,14)
DOOR: closed, (68,14)
DOOR: closed, (74,14)
DOOR: closed, (14,15)
DOOR: closed, (63,15)
DOOR: closed, ( 9,17)
DOOR: closed, (21,17)
DOOR: closed, (50,17)
DOOR: closed, ( 6,18)
DOOR: closed, (65,18)
DOOR: closed, (68,18)
# Master of Thieves
MONSTER:'@',"Master of Thieves",(36,11)
# The treasure of Master of Thieves
OBJECT:'(',"chest",(36,11)
# thug guards, room #1
MONSTER:'@',"thug",(28,10)
MONSTER:'@',"thug",(29,11)
MONSTER:'@',"thug",(30,09)
MONSTER:'@',"thug",(31,07)
# thug guards, room #2
MONSTER:'@',"thug",(31,13)
MONSTER:'@',"thug",(33,14)
MONSTER:'@',"thug",(30,15)
#thug guards, room #3
MONSTER:'@',"thug",(35,09)
MONSTER:'@',"thug",(36,13)
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
#
# Monsters to get in the way.
#
# West exit
MONSTER: 'l',"leprechaun",(01,12),hostile
MONSTER: 'n',"water nymph",(02,12),hostile
# North exit
MONSTER: 'n',"water nymph",(33,01),hostile
MONSTER: 'l',"leprechaun",(33,02),hostile
# East exit
MONSTER: 'n',"water nymph",(74,05),hostile
MONSTER: 'l',"leprechaun",(74,04),hostile
# South exit
MONSTER: 'l',"leprechaun",(25,19),hostile
MONSTER: 'n',"water nymph",(25,18),hostile
# Wandering the streets.  What I'd really like for this is a random
# location, but make sure we're on a given type, e.g. street (if they
# existed, of course).
MONSTER: 'n',"water nymph",(07,05),hostile
MONSTER: 'l',"leprechaun",(28,06),hostile
MONSTER: 'n',"water nymph",(38,07),hostile
MONSTER: 'l',"leprechaun",(45,01),hostile
MONSTER: 'n',"water nymph",(59,07),hostile
MONSTER: 'l',"leprechaun",(62,14),hostile
MONSTER: 'n',"water nymph",(71,14),hostile
MONSTER: 'l',"leprechaun",(39,13),hostile
MONSTER: 'n',"water nymph",(18,14),hostile
MONSTER: ':',"chameleon",(19,08),hostile
MONSTER: ':',"chameleon",(22,08),hostile
MONSTER: ':',"chameleon",(16,08),hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile

#
#	The "locate" level for the quest.
#
#	Here you have to find the entrance to the Assassins' Guild to go
#	further towards your assigned quest.
#

MAZE: "R-locate",' '
GEOMETRY:center,center
MAP
#         1         2         3         4         5         6         7
#123456789012345678901234567890123456789012345678901234567890123456789012345
             ----------------------------------------------------   --------
           ---.................................................-    --.....|
         ---...--------........-------.......................---     ---...|
       ---.....-      ---......-     ---..................----         --.--
     ---.....----       --------       --..................--         --..|
   ---...-----                       ----.----.....----.....---      --..||
----..----                       -----..---  |...---  |.......---   --...|
|...---                       ----....---    |.---    |.........-- --...||
|...-                      ----.....---     ----      |..........---....|
|...----                ----......---       |         |...|.......-....||
|......-----          ---.........-         |     -----...|............|
|..........-----   ----...........---       -------......||...........||
|..............-----................---     |............|||..........|
|------...............................---   |...........|| |.........||
|.....|..............------.............-----..........||  ||........|
|.....|.............--    ---.........................||    |.......||
|.....|.............-       ---.....................--|     ||......|
|------------.......----      --.................----        |.....||
|...........|..........--------..............-----           ||....|
|...........|............................-----                |....|
------------------------------------------                    ------
ENDMAP
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Doors
#DOOR:locked|closed|open,(xx,yy)
# Stairs
STAIR:random,up
STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',random,random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile

#
#	The "goal" level for the quest.
#
#	Here you meet The Master Assassin your nemesis monster.  You have to
#	defeat The Master Assassin in combat to gain the artifact you have
#	been assigned to retrieve.
#
MAZE: "R-goal", ' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
#         1         2         3         4         5         6         7
#123456789012345678901234567890123456789012345678901234567890123456789012345
-----      -------.......................................|-----------------|
|...|  -----.....|.......................................|.................|
|...----...|.....|.......................................|....---------....|
|.---......---..--.................................------------.......|....|
|...............|..................................|..|...|...----........-|
|.....-----....--.................................|-..--..-|.....---------|
|------...|....|.................................|-........-|....|........|
|.........---------.............................|-....}}....-|...|...|....|
|....|.....|......|............................|-.....}}.....-|..--.------|
|-----.....--.....|...........................|-...}}}}}}}}...-|....|.....--
|...........--....------------...............|-....}}}}}}}}....-|..........|
|............--........|...|.|..............--.....}}.}}........------------
|.............|........|...|.|..............|......}}}}}}}}......|...|.....|
|--.---.---.---.---.---|...|.------------...--........}}.}}.....--..---....|
|.---.---.---.---.---..-----.|....|.....|....|-....}}}}}}}}....---..|.|--..|
|...|.......|..........|...---....---...S.....|-...}}}}}}}}...-|.|..|...|..|
|...|..|....|..........|............|..--..----|-.....}}.....-|..----...----
|...|---....----.......|----- ......|...---|    |-....}}....-|...|..-----..|
-----.....---.....--.---....--...--------..|     |-........-|....|.........|
    |.............|..........|.............S...   |S-------|.....|..-----..|
    ----------------------------------------  ......       ----------   ----
ENDMAP
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
STAIR:random,up
# Doors
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# One trap to keep the gnomes at bay.
TRAP:"spiked pit",(37,07)
# Objects
OBJECT:'(',"skeleton key",(38,10),blessed,0,"The Master Key of Thievery"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Master Assassin",(38,10),hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',"leprechaun",random,hostile
MONSTER:'l',random,random,hostile
MONSTER:'l',random,random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',"guardian naga",random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER:'N',random,random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile
MONSTER: ':',"chameleon",random,hostile

#
#	The "fill" level for the quest.
#
#	This level is used to fill out any levels not occupied by specific
#	levels as defined above.
#
LEVEL: "R-filla"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'N', "guardian naga", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'n', "water nymph", random, hostile

ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', random, random, hostile
MONSTER: 'N', "guardian naga", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'n', "water nymph", random, hostile

RANDOM_CORRIDORS

#
# currently a & b are the same.
#
LEVEL: "R-fillb"
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'N', "guardian naga", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'n', "water nymph", random, hostile

ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', random, random, hostile
MONSTER: 'N', "guardian naga", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile

ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
TRAP: random, random
MONSTER: 'l', "leprechaun", random, hostile
MONSTER: 'n', "water nymph", random, hostile

RANDOM_CORRIDORS
